Monday, February 24, 2014

Candlestick (Curve Tool Practice)

This candlestick was created using the curve tool and the revolve function. The base, bottom swell, bottom ring, main body, top ring, candle holder, candle, and wick, were created by revolving curves. I had difficulty trying to create surfaces using other functions with the curves. Extrude, for example, would always say it required two curves to be used, and when it was used successfully it would create a big, flat, mess. I could not recall how to create planes that follow the curves, as was demonstrated in class, and searching google was a fruitless endeavor. That is why I chose a round shape, which could be completed with the revolve function.

Friday, February 14, 2014

Medieval Mace Model Using NURBS Primitives

This model is supposed to resemble a medieval spiked mace. The head was created using a sphere, than manipulating various CVs to pull the spikes out from it. The handle is made of a long cylinder, with CVs near the top extruded for decoration. A reinforcement brace near the top of the shaft is made using another cylinder with a torus at the top and bottom. The grip was made using one last cylinder, with the indentations created by manipulating CVs.





Basic Abstract Model Using NURBS Primitives

This model isn't supposed to look like anything, it's simply the result of me creating shapes in Maya, changing some of their parameters, and then putting them together.



Tuesday, February 4, 2014

About Me

I am a 2nd semester Junior at The College of New Jersey, majoring in Interactive Multimedia. I intend to become a game designer after I graduate, and I am already planning on starting an independent game development team with a friend of mine. My skills include writing, drawing, audio editing, photo editing, and a bit of video editing and programming.